July 30, 2007 at 9:32 pm
· Filed under Effects, Gear (general)
Missed the boat a little bit on this one, but better late than never…
” This is a machine for setting up looping sections in Buzz and jumping between them. It’s especially useful for live shows, as you can pre-program into it your song structure, and jump out of each section manually when you’re ready to go onto the next. With a bit of simple programming, you can also set it up so that you can jump out at *different* points other than just the loop end; for instance, into a fill/transition to another part.
Check out the included ChainHACK demo.bmx if you want to see what it can do - just use the Enable Jump parameter to jump at different points in the song. Depending on where in the loop you use the Enable Jump, you can jump to different parts.”
Download It
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July 17, 2007 at 9:00 am
· Filed under Uncategorized
“I did some source code “hygiene” so that BUZZle can now be compiled using Delphi and/or FreePascal. Delphi simply compiles faster and time is money as we all know * To solve the everlasting problem of “which GUI should I use?” I started coding a thing called “G2UI” - it’s a General Graphical User Interface library that will allow the BUZZle GUI to be interpreted in different ways * Currently Windows-GDI and Text mode TurboVision are being implemented. OpenGL/DirectX, GTK, HTML/AJAX are planned”
BuzzLE Official Site
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July 3, 2007 at 9:09 am
· Filed under Effects, Gear (general)
From Buzzchurch:
” I made a little filter tool, a Butterworth filter switchable between highpass or lopass. Roll off can be changed from 6db/octave up to 120 db/octave.
This machine is assembly optimysed, thus very fast.”
Download it Here
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